1
Navigation is hindered by visual noise
UCHi.RU
In 2025, UCHi.RU rethought the experience for upper grades to move away from the visual legacy of elementary school.
Problem
The platform had grown into an ecosystem, but visually it still followed elementary-school logic.
We needed a scalable foundation for 5–11 that worked for both design and development.
Research
We already knew a lot about high-school preferences and separately collected pain points from the design team.
1
Navigation is hindered by visual noise
2
Too childish a vibe, but they miss the mascot
3
Products look different from each other
4
No rules — no confidence in decisions
Direction
I had already explored several approaches to a new visual language in individual products.
We needed to build a neutral base to control accents more precisely.
The direction with a flat base, volumetric buttons, and illustrations looked promising.
The solution was built on contrast between a flat neutral base and volumetric, tactile accent elements.
Validation
The first product screens showed the direction works.
Solution
There was no point building a system from scratch — we needed targeted updates to the 1–4 system.
Once the system was ready, we immediately applied the new rules in Retcon and Payments.
Results
The system united 9 designers and 5+ product teams.
Key Learnings